Import Animations

This section covers the import of Animations with RPG Power Forge !

Oh yeah

This section is up-to-date !

Summary

Window location

Window location

Detailled location are in Assets Importer page here.

Window content

import_animation_window.png

Import optionDescriptionSupported formats
Sprite SheetImport an image file made up of numerous smaller graphics ("sprites") that are grouped into a tiled grid formation..png .bmp .jpg .jpeg
Sprite DirectoryImport a folder containing one or multiple sprites, each separated in its own image filedirectory and sub-directories
Aseprite FileImport an Aseprite file that already contain animation information.ase .aseprite

Import procedure

Sprite Sheet

Let's import this sample Sprite Sheet (a character walking in 4 directions) :

import_animation_spritesheet.png

User manual resources

You can download all of our tutorial resources here : download user_resources.zip file

Import the Sprite Sheet file

Select the "Sprite Sheet" button and choose the file to import in your file browser :

import_animation_window_sprite_sheet.png

Sprite Editor window

The Sprite Sheet is imported into our Sprite Editor :

import_animation_general_view.png

Slice the Sprite Sheet

A Sprite Sheet is usually composed of multiple Sprites arranged in a grid, like our current sample. We can slice the Sprite Sheet into individual Sprites with the Slice function :

Slice methodDescription
Row & ColumnChoose the number of rows and columns to Slice the Sprite Sheet into.
Pixel sizeChoose the size (X for width, Y for height) of the individual Sprite.

import_animation_slice.gif

Delete Sprites (optional)

It is possible to remove unnecessary Sprites (empty or not wanted). Deleted Sprites won't be imported in your RPG Power Forge project.

Delete methodDescription
AutomaticSelect the "Delete Empty Sprites" button to remove all of the empty Sprites at once. To undo, press CTRL + Z.
ManualSelect the Sprite, right-click > Delete. Additionnally, you can select multiple Sprites with the SHIFT key. To undo, press CTRL + Z.

import_animation_general_view_delete_sprites.gif

Transparency colors (optional)

You can define transparency colors for the Sprites. You can pick 2 different colors :

Transparency methodDescription
Full Transparent ColorUseful if you want to remove a background color from your Sprite Sheet. The selected color will be completely transparent.
Semi Transparent ColorUseful for shadow, glass, tall-grass, etc. The selected color will be half-transparent.

In both cases, we recommend to use the Color Picker to select the desired color precisely :

import_animation_transparency.gif

Validate the Sprite Sheet

You are now ready to go ! Select the "Apply" button in the bottom-right corner to go to the Animation creation !

import_animation_general_view_apply.png

Sprites Directory (additional import method)

Instead of a Sprite Sheet, you can import a directory full of individual Sprites. Here is an example :

import_animation_sprite_directory_hierarchy.png

User manual resources

You can download all of our tutorial resources here : download user_resources.zip file

When importing "import_sprites_directory", RPG Power Forge will automatically :

  • Browse your directory and sub-directories.
  • Find all of the Sprites (images files).
  • Name each Sprite according to its location ("idle/up/0.png" will be named "IdleUp0")
  • Import each Sprite in the Animation Collection (1 line per sub-directory).

Once Imported, Use the feature "Template > One Animation per line" to create all of your animations at once. More about Animation creation here.

import_animation_sprite_directory_process.gif

Aseprite File (additional import method)

It is possible to also import and Aseprite file (.aseprite or .ase). The animations will be extracted automatically and you will be redirected to the create Animations Collection window.

Congratulation

You have successfully imported a Sprite Sheet, Slice it and make it a serie of Sprites. Well done ! You can now create animations here.

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